Good evening everyone! As you may or may not have seen, Mojang has officially announced they will be making changes to combat once again, following the continued dislike towards 1.9 combat. Jeb released a new snapshot which gives us a look at the first iteration of this new combat. Today I'll break down the most important aspects of it, and provide the resources required for a healthy discussion. More Information can be found here. The Good 1) 1.9 Hit Delays It seems the days of 1.9 hit delays are behind us, as this new snapshot has fully removed the slow paced hit delay that was added in 1.9 (Which I can probably guarantee the majority of us multiplayer players disliked). Instead of delaying the speed at which you can swing and punishing players that jitter click, weapons can now carry variable damage speed, allowing certain weapons to damage players faster without slowing down the click rate of the player. We personally love this change as this effectively resets swords to 1.8 hit mechanics, awesome! 2) Variable Reach Besides different damage speeds, weapons also come with different reach values. Currently, only hoes and tridents come with an extended reach of 4 blocks (However, they do less damage to weigh it off), which is an awesome new mechanic which can greatly increase combat variety, and can be put to use in our minigames too 3) Sword Sweeping The rather confusing and generally disliked sweeping functionality of swords in 1.9 has been removed, and instead is now only available by using enchantments. This again, is awesome for servers as this allows sweeping to effectively be disabled or enabled per game/kit/etc 4) Special Attacks While jitter clicking is back and effective once again, you now also have the option to charge your sword for a Special Attack, which increases the range of your sword, performs critical attacks, and deals additional knockback. Again, something we welcome as a new addition. The not so good Auto Swing Currently, holding your attack key effectively swings your sword at maximum CPS, which is in our opinion a terrible decision for the competitive community. Jeb has since elaborated the reasoning behind this is in order to introduce controller support, which honestly is fair enough, however we still strongly believe the Auto Swing CPS should be lowered, or servers should have the freedom to disable this feature. Based on the universally negative feedback on this feature, I believe and hope Mojang reconsiders it. Our Conclusion As long as Mojang makes a change in regards to the Auto Swinging functionality, we all love the current improvements to combat, and can see it being a major success. This update effectively brings back 1.8 combat, and expands on it, which after all these years of just 1.8 combat is honestly a welcoming addition. However we are also interested in your opinion on Mojang's plans. Do you like them? do you despise them? Let us know! You can leave a comment on this thread, but please make sure to include motivations behind your opinions! You can also head into our Discord Server where we have established a dedicated #combat-update channel for further discussions and feedback. As it currently stands, we are thrilled to see Mojang listen to the community, and would gladly update our servers to 1.15, however until then, we'll all keep an eye out on how this update comes along. Have a nice day!