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Redefining Minecraft Minigames

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Hello everyone!

Today I have some exciting news to announce: Cubecade now has a full on Friend System! For the past few months the addition of a friend system has been the top requested feature on Cubecade, and today it has finally arrived.

What is the friend system?
Simply put, with the friend system (/friend) you are able to invite players to your personal friend list. Doing so will allow you to view when your friends were last online, receive a chat announcement when they join or leave the server, and easily join their current game or server.

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Overview of friend management commands
By using this easy to use list of commands you can easily manage your friends, join them in their current game, display their name history, and more!

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The awesome friends overview menu (/f list) (/friends)
Friends, sent invitations, and incoming friend requests are visualized in an amazing looking menu, which makes it easy to view all your friends and invitations.

Oh and did I mention in the case you receive a friend request while offline, you will be prompted with a clickable notification in chat when you connect to a lobby. How convenient!

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Click the notification to list all requests!
FAQ:
  • Are friends available for everyone? Yes! Friends are fully available to all players on Cubecade
  • How many friends can I have? The maximum amount of friends you can add to your list depends on your premium rank. Default players have a limit of 15 friends, while each premium rank increases the limit.
    • PRO: 35 Friends
    • ELITE: 75 Friends
    • ULTIMATE: 150 Friends
    • DIVINE: Unlimited!*
  • Is it possible to disable friend requests? Yes you can! Simply toggle them off in your preferences located in your...
Hello and welcome to this very special day!

After weeks of hard work, and amazing help from the entire staff team, I'm proud to announce the Cubecade Summer Update is finally upon us! This update has been the greatest update to Cubecade since release, and we can't wait for you to play it!

The Changelog
This next section will give an overview of all new features, changes, and bugfixes this update brings to Cubecade
  • Cubecade Challenges
    • Challenges provide a brand new way of obtaining experience, coins, and cases by completing a set of objectives.
    • Challenges can be found in your profile menu, or in the Enchanting Table in the HUB
    • When a challenge is enabled, you have exactly 24 hours to complete all it's objectives
    • Challenges come in different difficulties, with different objective amounts
    • Challenges can be skipped with coins (Except for Divine members)
  • Overhauled Achievements
    • Our Achievement system has been entirely overhauled, by implementing new achievements, and changing the way they work
    • Each achievement can now contain multiple Tiers to unlock, with each tier providing it's own reward.
    • This effectively increases the total amount of achievements you can unlock!
  • Divine Membership
    • We've introduced a brand new premium rank, named Divine
    • Divine can be purchased for members with Ultimate rank
    • Divine lasts 30 days, and can be extended manually by purchasing it again from the store
    • Divine receives awesome new perks, which can be found on our store here
  • New Arcade Games
    • We introduced two brand new arcade games
    • Paint Masters is a game where you race against your opponents to paint the most wool blocks before the timer runs out
    • Uprise is an exciting parkour game where you place the parkour as you go
    • We have also added a new map...
Good evening everyone!

As you may or may not have seen, Mojang has officially announced they will be making changes to combat once again, following the continued dislike towards 1.9 combat. Jeb released a new snapshot which gives us a look at the first iteration of this new combat. Today I'll break down the most important aspects of it, and provide the resources required for a healthy discussion.

More Information can be found here.

The Good
1) 1.9 Hit Delays It seems the days of 1.9 hit delays are behind us, as this new snapshot has fully removed the slow paced hit delay that was added in 1.9 (Which I can probably guarantee the majority of us multiplayer players disliked). Instead of delaying the speed at which you can swing and punishing players that jitter click, weapons can now carry variable damage speed, allowing certain weapons to damage players faster without slowing down the click rate of the player. We personally love this change as this effectively resets swords to 1.8 hit mechanics, awesome!

2) Variable Reach Besides different damage speeds, weapons also come with different reach values. Currently, only hoes and tridents come with an extended reach of 4 blocks (However, they do less damage to weigh it off), which is an awesome new mechanic which can greatly increase combat variety, and can be put to use in our minigames too ;)

3) Sword Sweeping The rather confusing and generally disliked sweeping functionality of swords in 1.9 has been removed, and instead is now only available by using enchantments. This again, is awesome for servers as this allows sweeping to effectively be disabled or enabled per game/kit/etc

4) Special Attacks While jitter clicking is back and effective once again, you now also have the option to charge your sword for a Special...
Hello everyone!

We would like to announce the upcoming Summer Update, expected to release around the start of July. After spending months and months analysing the server, developing many new features behind the scenes, and listening to community feedback, we are finally ready to announce the largest update in the history of Cubecade.

This update will represent a whole new era for Cubecade, and is considered a total re-birth of the server at whole, filling in the gaps we have left open since release. More details regarding the drastic changes we will be making is soon to come.

Oh! What will be added?!
Good question, and while most will be kept secret ;) I can however say besides adding a plethora of new content, we will be overhauling many existing parts of the server which have been lacking for months. We have listened to your concerns, and are ready to make the necessary changes to keep Cubecade exciting and fun!

What is going to happen until the release of the Summer Update?
Until the Summer Update releases, no further features or changes will be made to Cubecade in its current form, as all efforts will be directed towards bringing out an awesome solid mega update for the summer.

An additional post will be made regarding what happens to the server until the Summer Update.

Wow! How can I support this update?!
We are putting lots of effort into this update, costing us many hours of work every single day. If you would like to support this update, Cubecade in general, and the fantastic team behind Cubecade, feel free to purchase a package from our store at https://store.cubecade.net/

All purchases made go directly towards supporting Cubecade's development and upkeep.

Quick heads up that many new store packages will be released during the Summer Update, providing many new unlockable features, perks, and cosmetics!

Damn! Can I get a hug?
Sure! *hug*

Stay tuned for more information to come out...
Good afternoon Cubecadians!

Boy, oh boy, do we have some exciting news for you!
Cubecade has undergone many important updates as well as additions over the past few weeks. I will have a full change log posted below but many of the updates are very noticeable. We encourage you all to hop on Cubecade as soon as possible to check out these spectacular additions and changes!

On another quick note, expect to see some potential creator changes as well as new guys hopping into the Cubecade team. I will be creating a separate announcement regarding this when it is time. ;)

We hope you all continue to play our servers and look for some truly amazing things in store for this summer!
Full Changelog:

  • Completely revamped the cosmetics & unlockables experience on Cubecade
    • Unlockables can no longer be purchased directly
    • Added Legendary (Premium) cosmetic rarity
    • Improved the cosmetics menus with better descriptions
  • Removed the Unlock Smith
    • This is done in preparation for the soon to come Lobby Update
  • Greatly improved the value of cases and methods to obtain them
    • Basic Cases can be found by playing games
      • 3% Chance of dropping a Basic Game Case
      • 7% Chance of dropping a Basic Vanity Case
    • Special Cases can now be Forged in the Case Breaker
      • Costs 1,500 Coins
      • Premium ranks have a chance of forging Mythical instead
        • Pro - 3%
        • Elite - 7%
        • Ultimate - 14%
    • Mythical Cases can now be purchased from the store (Case Packs)
  • Upped the value of Case Packs (Same price)
    • Now results in a...
Hello everyone! As of now Rod Royale is officially released and available on the server!

For those of you who don't yet know what Rod Royale is, it's our latest fully unique game, combining the adventure of Skywars SG with the excitement of Duels! Use boost pads to launch yourself across the map, loot chests and gear up, and be the first to defeat your opponent.

The Rod Royale Event

Starting today, we launched a Week long Rod Royale Event! During the event, Event Tokens can be found spread around the chests. Click to claim them & the top 3 players with the most tokens on Saturday May 4th will receive rewards. The following rewards will be awarded:

1st Place - ULTIMATE premium rank + 25.000 Coins
2nd Place - ELITE premium rank + 15.000 Coins
3rd Place - PRO premium rank + 5.000 Coins

Store Sale

In celebration of the release of our latest gamemode, we have launched a 3-day long 20% STORE SALE on all packages, by using coupon code 'RODROYALE'

We want to thank everyone for making this new game possible and can't wait for everyone to enjoy it! :D
Good afternoon everyone!

As of today, our latest game Rod Royale is now available to all ELITE and ULTIMATE members!
Hop on when you can to give this exciting game a go!

Wait, what's Rod Royale?
Rod Royale is our latest fully unique gamemode, combining the adventure of Skywars SG with the excitement of Duels! Use boost pads to launch yourself across the map, loot chests and gear up, and be the first to defeat your opponent.

How can I play?
Right now, Rod Royale has been rolled out to all our premium members. If you want to play the game and also support Cubecade, feel free to purchase ELITE or ULTIMATE from our store!

https://store.cubecade.net/

We all hope you enjoy Rod Royale and are as excited for the future as we are! :D
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Attention party people!

Player Housing is now available for PREMIUM PLAY!

What does this mean?
Well, this means if you have PRO premium rank or higher, you can join housing and start your adventure EARLY!

Want to participate in this awesome opportunity?
Go purchase any premium rank and have access to join and play!

http://store.cubecade.net/

For those members who unfortunately are not able to purchase a rank, housing will be out very soon. Slowly, but surely moving it to perfection. ;)
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Hi community members and welcome to your next mini games adventure!

The Cubecade team is extremely excited for the future and I'd like to break down a few things for you all!

Cubecade is a mini games network consisting of an array of fun and innovative games to play on a daily basis. It is also a creator driven network catering towards them and their audiences! Meaning, we have a ton of creators from youtubers to streamers who play on Cubecade and create content weekly.

Where is housing?
Housing is coming later this week! It is a very meticulous and intricate game mode that does take time. Even with our extremely talented development team, it does take time! We will keep you all updated and promise you will have a BLAST on housing as it's developed over time.

Where can I apply for Helper?
You can apply under the Helper Applications section by copy pasting the format then creating a thread in that same section. Please do not PM a staff member about your application.

More information and news coming soon!


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